WWISE Unreal Engine implementation

For my capstone project at American University’s Audio Technology graduate program, I designed and implemented a fully interactive audio expereience using Audio Kinetics Wwise intergrated into Unreal Engine 5. THe project is a signle immersive 3d enviroment where all the audio responds dynmaically to player interaction. Nearly all audio assets are original recordings captured in the field and in the studio, including Foley recorded specifically for the project. The soundscape is accompanied by an original musical composition.

WWISE+Unreal photos

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WWISE Adventure Game